Zdexby TheHolyOneZ
44,741 classes
Class

UniversalRenderPipelineVolumeDebugSettings

: VolumeDebugSettings`1 : Object
UnityEngine.Rendering.Universal.UniversalRenderPipelineVolumeDebugSettings, Unity.RenderPipelines.Universal.Runtime 0x0050 (80 B) inherited 0x0050 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0050

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from VolumeDebugSettings`1 11
OffsetSizeNameTypeFlagsDefault
0x04<selectedComponent>k__BackingFieldintPrivate—
0x00140x04padding / unreflected
0x08m_SelectedCameraCameraPrivate—
0x04m_SelectedCameraIndexint1 flags—
0x00240x04padding / unreflected
0x08m_CamerasArrayCamera[]Private—
0x08m_CamerasList<UnityEngine.Camera>Private—
0x08s_ComponentPathAndTypeList<System.ValueTuple<System.StringPrivateStatic—
0x08weightsfloat[]Private—
0x08volumesVolume[]Private—
0x08savedStatesVolumeParameter[]Private—
0x08s_ComponentTypesList<System.Type>PrivateStatic—
0x08<additionalCameraDatas>k__BackingFieldList<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>PrivateStatic—

Functions 5

SignatureFlagsNativeParams
Type get_targetRenderPipeline()Public+2 flags0x08
VolumeStack get_selectedCameraVolumeStack()Public+2 flags0x08
LayerMask get_selectedCameraLayerMask()Public+2 flags0x04
Vector3 get_selectedCameraPosition()Public+2 flags0x0C
void .ctor()Public+1 flags0x00