| List<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> get_shadowCasterGroups() | PublicStatic+1 flags | | 0x08 |
| void CacheValues() | PublicStatic | | 0x00 |
| void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> list) | PublicStatic | | 0x08 |
| void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> list) | PublicStatic | | 0x08 |
| CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster) | PrivateStatic | | 0x08 |
| bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D& shadowCasterGroup) | PublicStatic | | 0x08 |
| void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup) | PublicStatic | | 0x08 |
| void AddGroup(ShadowCasterGroup2D group) | PublicStatic | | 0x08 |
| void RemoveGroup(ShadowCasterGroup2D group) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |