Zdexby TheHolyOneZ
44,741 classes
Class

ShaderData

: Object
UnityEngine.Rendering.Universal.ShaderData, Unity.RenderPipelines.Universal.Runtime 0x0030 (48 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
implements IDisposable
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_InstanceShaderDataPrivateStatic—
0x08m_LightDataBufferComputeBufferPrivate—
0x08m_LightIndicesBufferComputeBufferPrivate—
0x08m_AdditionalLightShadowParamsStructuredBufferComputeBufferPrivate—
0x08m_AdditionalLightShadowSliceMatricesStructuredBufferComputeBufferPrivate—

Functions 9

SignatureFlagsNativeParams
void .ctor()Private+1 flags0x00
ShaderData get_instance()Static+2 flags0x08
void Dispose()PublicFinal+2 flags0x00
ComputeBuffer GetLightDataBuffer(int size)1 flags0x08
ComputeBuffer GetLightIndicesBuffer(int size)1 flags0x08
ComputeBuffer GetAdditionalLightShadowParamsStructuredBuffer(int size)1 flags0x08
ComputeBuffer GetAdditionalLightShadowSliceMatricesStructuredBuffer(int size)1 flags0x08
ComputeBuffer GetOrUpdateBuffer(ref ComputeBuffer& buffer, int size)Private0x08
void DisposeBuffer(ref ComputeBuffer& buffer)Private0x08