implements IDisposable
0x00x0030
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_Instance | ShaderData | PrivateStatic | — | |
| 0x08 | m_LightDataBuffer | ComputeBuffer | Private | — | |
| 0x08 | m_LightIndicesBuffer | ComputeBuffer | Private | — | |
| 0x08 | m_AdditionalLightShadowParamsStructuredBuffer | ComputeBuffer | Private | — | |
| 0x08 | m_AdditionalLightShadowSliceMatricesStructuredBuffer | ComputeBuffer | Private | — |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Private+1 flags | 0x00 | |
| ShaderData get_instance() | Static+2 flags | 0x08 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| ComputeBuffer GetLightDataBuffer(int size) | 1 flags | 0x08 | |
| ComputeBuffer GetLightIndicesBuffer(int size) | 1 flags | 0x08 | |
| ComputeBuffer GetAdditionalLightShadowParamsStructuredBuffer(int size) | 1 flags | 0x08 | |
| ComputeBuffer GetAdditionalLightShadowSliceMatricesStructuredBuffer(int size) | 1 flags | 0x08 | |
| ComputeBuffer GetOrUpdateBuffer(ref ComputeBuffer& buffer, int size) | Private | 0x08 | |
| void DisposeBuffer(ref ComputeBuffer& buffer) | Private | 0x08 |