| AttachmentDescriptor get_emptyAttachment() | Static+2 flags | | 0x78 |
| Mesh get_fullscreenMesh() | PublicStatic+1 flags | | 0x08 |
| bool get_useStructuredBuffer() | Static+2 flags | | 0x01 |
| bool SupportsLightLayers(const GraphicsDeviceType& type) | Static+1 flags | | 0x04 |
| Material get_errorMaterial() | PrivateStatic+1 flags | | 0x08 |
| void SetViewAndProjectionMatrices(CommandBuffer cmd, const Matrix4x4& viewMatrix, const Matrix4x4& projectionMatrix, bool setInverseMatrices) | PublicStatic | | 0x40 |
| void SetScaleBiasRt(CommandBuffer cmd, ref RenderingData& renderingData) | Static+1 flags | | 0x2B8 |
| void Blit(CommandBuffer cmd, RTHandle source, const Rect& viewport, RTHandle destination, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag, const Color& clearColor, Material material, int passIndex) | Static+1 flags | | 0x10 |
| void Blit(CommandBuffer cmd, RTHandle source, const Rect& viewport, RTHandle destinationColor, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, RTHandle destinationDepthStencil, const RenderBufferLoadAction& depthStencilLoadAction, const RenderBufferStoreAction& depthStencilStoreAction, const ClearFlag& clearFlag, const Color& clearColor, Material material, int passIndex) | Static+1 flags | | 0x10 |
| void FinalBlit(CommandBuffer cmd, ref CameraData& cameraData, RTHandle source, RTHandle destination, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, Material material, int passIndex) | Static+1 flags | | 0x210 |
| void RenderObjectsWithError(const ScriptableRenderContext& context, ref CullingResults& cullResults, Camera camera, const FilteringSettings& filterSettings, const SortingCriteria& sortFlags) | Static+1 flags | | 0x18 |
| void ClearSystemInfoCache() | Static+1 flags | | 0x00 |
| bool SupportsRenderTextureFormat(const RenderTextureFormat& format) | PublicStatic | | 0x04 |
| bool SupportsGraphicsFormat(const GraphicsFormat& format, const FormatUsage& usage) | PublicStatic | | 0x04 |
| int GetLastValidColorBufferIndex(const RenderTargetIdentifier[]& colorBuffers) | Static+1 flags | | 0x08 |
| uint GetValidColorBufferCount(const RenderTargetIdentifier[]& colorBuffers) | Static+1 flags | | 0x08 |
| uint GetValidColorBufferCount(const RTHandle[]& colorBuffers) | Static+1 flags | | 0x08 |
| bool IsMRT(const RenderTargetIdentifier[]& colorBuffers) | Static+1 flags | | 0x08 |
| bool IsMRT(const RTHandle[]& colorBuffers) | Static+1 flags | | 0x08 |
| bool Contains(const RenderTargetIdentifier[]& source, const RenderTargetIdentifier& value) | Static+1 flags | | 0x28 |
| int IndexOf(const RenderTargetIdentifier[]& source, const RenderTargetIdentifier& value) | Static+1 flags | | 0x28 |
| uint CountDistinct(const RenderTargetIdentifier[]& source, const RenderTargetIdentifier& value) | Static+1 flags | | 0x28 |
| int LastValid(const RenderTargetIdentifier[]& source) | Static+1 flags | | 0x08 |
| bool Contains(const ClearFlag& a, const ClearFlag& b) | Static+1 flags | | 0x04 |
| bool SequenceEqual(const RenderTargetIdentifier[]& left, const RenderTargetIdentifier[]& right) | Static+1 flags | | 0x08 |
| bool MultisampleDepthResolveSupported() | Static+1 flags | | 0x01 |
| bool RTHandleNeedsReAlloc(RTHandle handle, ref TextureDesc& descriptor, bool scaled) | Static+1 flags | | 0x78 |
| RenderTargetIdentifier GetCameraTargetIdentifier(ref RenderingData& renderingData) | Static+1 flags | | 0x2B8 |
| bool ReAllocateIfNeeded(ref RTHandle& handle, ref RenderTextureDescriptor& descriptor, const FilterMode& filterMode, const TextureWrapMode& wrapMode, bool isShadowMap, int anisoLevel, float mipMapBias, const string& name) | PublicStatic | | 0x34 |
| bool ReAllocateIfNeeded(ref RTHandle& handle, const Vector2& scaleFactor, ref RenderTextureDescriptor& descriptor, const FilterMode& filterMode, const TextureWrapMode& wrapMode, bool isShadowMap, int anisoLevel, float mipMapBias, const string& name) | PublicStatic | | 0x34 |
| bool ReAllocateIfNeeded(ref RTHandle& handle, ScaleFunc scaleFunc, ref RenderTextureDescriptor& descriptor, const FilterMode& filterMode, const TextureWrapMode& wrapMode, bool isShadowMap, int anisoLevel, float mipMapBias, const string& name) | PublicStatic | | 0x34 |
| bool SetMaxRTHandlePoolCapacity(int capacity) | PublicStatic | | 0x04 |
| void AddStaleResourceToPoolOrRelease(const TextureDesc& desc, RTHandle handle) | Static+1 flags | | 0x78 |
| DrawingSettings CreateDrawingSettings(const ShaderTagId& shaderTagId, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria) | PublicStatic | | 0x2B8 |
| DrawingSettings CreateDrawingSettings(List<UnityEngine.Rendering.ShaderTagId> shaderTagIdList, ref RenderingData& renderingData, const SortingCriteria& sortingCriteria) | PublicStatic | | 0x2B8 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |