Zdexby TheHolyOneZ
44,741 classes
Class

<>c

: Object
UnityEngine.Rendering.Universal.DebugDisplaySettingsRendering.WidgetFactory.<>c, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 8

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__1_2Func<System.Int32>PublicStatic—
0x08<>9__1_3Func<System.Int32>PublicStatic—
0x08<>9__2_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—
0x08<>9__5_3Func<System.Int32>PublicStatic—
0x08<>9__5_4Func<System.Int32>PublicStatic—
0x08<>9__9_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—
0x08<>9__10_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—

Functions 9

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
int <CreateMapOverlaySize>b__1_2()1 flags0x04
int <CreateMapOverlaySize>b__1_3()1 flags0x04
void <CreateAdditionalWireframeShaderViews>b__2_4(Field<System.Int32> _, int _)1 flags0x08
int <CreateMaxOverdrawCount>b__5_3()1 flags0x04
int <CreateMaxOverdrawCount>b__5_4()1 flags0x04
void <CreateTaaDebugMode>b__9_4(Field<System.Int32> _, int _)1 flags0x08
void <CreatePixelValidationMode>b__10_4(Field<System.Int32> _, int _)1 flags0x08