Zdexby TheHolyOneZ
6,759 structs
Struct

RendererListParams

: ValueType : Object
UnityEngine.Rendering.RendererListParams, UnityEngine.CoreModule 0x0128 (296 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0128

Members 8

OffsetSizeNameTypeFlags
0x128InvalidRendererListParamsPublicStatic+1 flags
0x10cullingResultsCullingResultsPublic
0xC4drawSettingsDrawingSettingsPublic
0x18filteringSettingsFilteringSettingsPublic
0x04tagNameShaderTagIdPublic
0x01isPassTagNameboolPublic
0x18tagValuesNullable<Unity.Collections.NativeArray<UnityEngine.Rendering.ShaderTagId>>Public
0x18stateBlocksNullable<Unity.Collections.NativeArray<UnityEngine.Rendering.RenderStateBlock>>Public

Functions 9

SignatureFlagsNativeParams
int get_numStateBlocks()2 flags0x04
long get_stateBlocksPtr()2 flags0x08
long get_tagsValuePtr()2 flags0x08
void Dispose()1 flags0x00
void Validate()1 flags0x00
bool Equals(const RendererListParams& other)PublicFinal+2 flags0x128
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type