Zdexby TheHolyOneZ
44,741 classes
Class

<>c

: Object
UnityEngine.Rendering.ProbeBrickIndex.<>c, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 6

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__28_0UnityAction<UnityEngine.Rendering.ProbeBrickIndex.BrickMeta>PublicStatic—
0x08<>9__28_1UnityAction<System.Collections.Generic.List<UnityEngine.Rendering.ProbeBrickIndex.VoxelMeta>>PublicStatic—
0x08<>9__28_2UnityAction<UnityEngine.Rendering.ProbeBrickIndex.VoxelMeta>PublicStatic—
0x08<>9__39_0Predicate<UnityEngine.Rendering.ProbeBrickIndex.VoxelMeta>PublicStatic—
0x08<>9__40_0Predicate<UnityEngine.Rendering.ProbeBrickIndex.VoxelMeta>PublicStatic—

Functions 7

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
void <.ctor>b__28_0(BrickMeta x)1 flags0x08
void <.ctor>b__28_1(List<UnityEngine.Rendering.ProbeBrickIndex.VoxelMeta> x)1 flags0x08
void <.ctor>b__28_2(VoxelMeta x)1 flags0x08
bool <AddBricks>b__39_0(VoxelMeta lhs)1 flags0x08
bool <RemoveBricks>b__40_0(VoxelMeta lhs)1 flags0x08