Zdexby TheHolyOneZ
6,759 structs
Struct

HashFNV1A32

: ValueType : Object
UnityEngine.Rendering.HashFNV1A32, Unity.RenderPipelines.Core.Runtime 0x0004 (4 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0004

Members 3

OffsetSizeNameTypeFlags
—0x04k_PrimeuintPrivateStatic+1 flags
—0x04k_OffsetBasisuintPrivateStatic+1 flags
0x04m_HashuintPrivate

Functions 14

SignatureFlagsNativeParams
HashFNV1A32 Create()PublicStatic0x04
void Append(ref int& input)Public0x04
void Append(ref uint& input)Public0x04
void Append(ref bool& input)Public0x01
void Append(ref float& input)Public0x04
void Append(ref double& input)Public0x08
void Append(ref Vector2& input)Public0x08
void Append(ref Vector3& input)Public0x0C
void Append(ref Vector4& input)Public0x10
void Append(const uint8& input)Public0x00
void Append(Delegate del)Public0x08
int GetFuncHashCode(Delegate del)Static+1 flags0x08
int get_value()Public+1 flags0x04
int GetHashCode()Public+1 flags0x04