| void WaitForCompletion() | Public | | 0x00 |
| NativeArray<T> GetData(int layer) | Public | | 0x10 |
| bool get_done() | Public+1 flags | | 0x01 |
| bool get_hasError() | Public+1 flags | | 0x01 |
| int get_layerCount() | Public+1 flags | | 0x04 |
| int get_layerDataSize() | Public+1 flags | | 0x04 |
| bool IsDone() | Private | | 0x01 |
| bool HasError() | Private | | 0x01 |
| int GetLayerCount() | Private | | 0x04 |
| int GetLayerDataSize() | Private | | 0x04 |
| void SetScriptingCallback(Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | 1 flags | | 0x08 |
| long GetDataRaw(int layer) | Private | | 0x08 |
| void WaitForCompletion_Injected(ref AsyncGPUReadbackRequest& _unity_self) | PrivateStatic | | 0x10 |
| bool IsDone_Injected(ref AsyncGPUReadbackRequest& _unity_self) | PrivateStatic | | 0x10 |
| bool HasError_Injected(ref AsyncGPUReadbackRequest& _unity_self) | PrivateStatic | | 0x10 |
| int GetLayerCount_Injected(ref AsyncGPUReadbackRequest& _unity_self) | PrivateStatic | | 0x10 |
| int GetLayerDataSize_Injected(ref AsyncGPUReadbackRequest& _unity_self) | PrivateStatic | | 0x10 |
| void SetScriptingCallback_Injected(ref AsyncGPUReadbackRequest& _unity_self, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | PrivateStatic | | 0x10 |
| long GetDataRaw_Injected(ref AsyncGPUReadbackRequest& _unity_self, int layer) | PrivateStatic | | 0x10 |