| void PushNode(Node node) | Public | | 0x08 |
| void PopNode() | Public | | 0x00 |
| void PushLayer(StyleLayer layer) | Public | | 0x08 |
| void PopLayer() | Public | | 0x00 |
| StyleLayer PeekLayer() | Public | | 0x08 |
| void SaveLayerForSceneNode(SceneNode node) | Public | | 0x08 |
| StyleLayer GetLayerForScenNode(SceneNode node) | Public | | 0x08 |
| void SetGlobalStyleSheet(SVGStyleSheet sheet) | Public | | 0x08 |
| string Evaluate(const string& attribName, const Inheritance& inheritance) | Public | | 0x08 |
| bool LookupStyleOrAttribute(StyleLayer layer, const string& attribName, const Inheritance& inheritance, ref string& attrib) | Private | | 0x08 |
| bool LookupProperty(const NodeData& nodeData, const string& attribName, SVGStyleSheet sheet, ref string& val) | Private | | 0x20 |
| bool LookupPropertyInSheet(SVGStyleSheet sheet, const string& attribName, const string& selector, ref string& val) | Private | | 0x08 |
| IEnumerable<System.String> SortedClasses(List<System.String> classes) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |