| Player get_Owner() | Public+1 flags | | 0x08 |
| void set_Owner(Player value) | Private+1 flags | | 0x08 |
| void .ctor(const string& name, const EVariableReplicationMode& replicationMode, bool persistent, const EVariableMode& mode, Player owner) | Public+1 flags | | 0x08 |
| object GetValue() | Public+3 flags | | 0x08 |
| void SetValue(object value, bool replicate) | Public+3 flags | | 0x08 |
| void ReplicateValue(NetworkConnection conn) | Public+3 flags | | 0x08 |
| bool EvaluateCondition(const EConditionType& operation, const string& value) | Public+2 flags | | 0x08 |