Zdexby TheHolyOneZ
44,741 classes
ScheduleOne.TV.Snake, Assembly-CSharp 0x0110 (272 B) inherited 0x0080 Assembly-CSharp.dll
0x00x0110

Members 21

OffsetSizeNameTypeFlagsDefault
—0x04SIZE_XintPublicStatic+1 flags20
—0x04SIZE_YintPublicStatic+1 flags12
0x08TilePrefabSnakeTilePublic—
0x04TimePerTilefloatPublic—
0x008C0x04padding / unreflected
0x08PlaySpaceRectTransformPublic—
0x08TilesSnakeTile[]Public—
0x08ScoreTextTextMeshProUGUIPublic—
0x08<HeadPosition>k__BackingFieldVector2Private—
0x08<Tail>k__BackingFieldList<UnityEngine.Vector2>Private—
0x08<LastTailPosition>k__BackingFieldVector2Private—
0x08<Direction>k__BackingFieldVector2Private—
0x08<QueuedDirection>k__BackingFieldVector2Private—
0x08<NextDirection>k__BackingFieldVector2Private—
0x08lastFoodPositionVector2Private—
0x04<GameState>k__BackingFieldEGameStatePrivate—
0x04_timeSinceLastMovefloatPrivate—
0x04_timeOnGameOverfloatPrivate—
0x00EC0x04padding / unreflected
0x08onStartUnityEventPublic—
0x08onEatUnityEventPublic—
0x08onGameOverUnityEventPublic—
0x08onWinUnityEventPublic—
Inherited from TVApp 16
OffsetSizeNameTypeFlagsDefault
—0x04SCALE_MINfloatPublicStatic+1 flags1059816735
—0x04SCALE_MAXfloatPublicStatic+1 flags1069547520
—0x04LERP_TIMEfloatPublicStatic+1 flags1039516303
0x01<IsOpen>k__BackingFieldboolPrivate—
0x01CanCloseboolPublic—
0x00220x06padding / unreflected
0x08AppNamestringPublic—
0x08IconSpritePublic—
0x01PauseableboolPublic—
0x00390x07padding / unreflected
0x08CanvasCanvasPublic—
0x08PreviousScreenTVAppPublic—
0x08CanvasGroupCanvasGroupPublic—
0x08PauseScreenTVPauseScreenPublic—
0x08StateMonoStatePublic—
0x08lerpCoroutineCoroutinePrivate—
0x08_uiScreenUIScreenPrivate—
0x08_mainPanelUIContentPanelPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 28

SignatureFlagsNativeParams
Vector2 get_HeadPosition()Public+1 flags0x08
void set_HeadPosition(const Vector2& value)Private+1 flags0x08
List<UnityEngine.Vector2> get_Tail()Public+1 flags0x08
void set_Tail(List<UnityEngine.Vector2> value)Private+1 flags0x08
Vector2 get_LastTailPosition()Public+1 flags0x08
void set_LastTailPosition(const Vector2& value)Private+1 flags0x08
Vector2 get_Direction()Public+1 flags0x08
void set_Direction(const Vector2& value)Private+1 flags0x08
Vector2 get_QueuedDirection()Public+1 flags0x08
void set_QueuedDirection(const Vector2& value)Private+1 flags0x08
Vector2 get_NextDirection()Public+1 flags0x08
void set_NextDirection(const Vector2& value)Private+1 flags0x08
EGameState get_GameState()Public+1 flags0x04
void set_GameState(const EGameState& value)Private+1 flags0x04
void Awake()2 flags0x00
void Update()Private0x00
void UpdateInput()Private0x00
void UpdateMovement()Private0x00
void MoveSnake()Private0x00
SnakeTile GetTile(const Vector2& position)Private0x08
void StartGame(const Vector2& initialDir)Private0x08
void Eat()Private0x00
void SpawnFood()Private0x00
void GameOver()Private0x00
void Win()Private0x00
void TryPause()2 flags0x00
void CreateTiles()Public0x00
void .ctor()Public+1 flags0x00