Zdexby TheHolyOneZ
44,741 classes
ScheduleOne.Persistence.LoadManager, Assembly-CSharp 0x00A8 (168 B) inherited 0x0028 Assembly-CSharp.dll
0x00x00A8

Members 28

OffsetSizeNameTypeFlagsDefault
—0x04LOADS_PER_FRAMEintPublicStatic+1 flags1196045248
—0x01DEBUGboolPublicStatic+1 flags192
—0x04LOAD_ERROR_TIMEOUTfloatPublicStatic+1 flags1196045248
—0x04NETWORK_TIMEOUTfloatPublicStatic+1 flags1196045248
0x08LoadHistoryList<System.String>PublicStatic—
0x08SaveGamesSaveInfo[]PublicStatic—
0x08LastPlayedGameSaveInfoPublicStatic—
0x01<IsGameLoaded>k__BackingFieldboolPrivate—
0x01<IsLoading>k__BackingFieldboolPrivate—
0x002A0x02padding / unreflected
0x04<TimeSinceGameLoaded>k__BackingFieldfloatPrivate—
0x01<DebugMode>k__BackingFieldboolPrivate—
0x00310x03padding / unreflected
0x04<LoadStatus>k__BackingFieldELoadStatusPrivate—
0x08<LoadedGameFolderPath>k__BackingFieldstringPrivate—
0x08<ActiveSaveInfo>k__BackingFieldSaveInfoPrivate—
0x08<StoredSaveInfo>k__BackingFieldSaveInfoPrivate—
0x08loadRequestsList<ScheduleOne.Persistence.LoadRequest>Private—
0x08ItemLoadersList<ScheduleOne.Persistence.ItemLoaders.ItemLoader>Public—
0x08ObjectLoadersList<ScheduleOne.Persistence.Loaders.BuildableItemLoader>Public—
0x08LegacyNPCLoadersList<ScheduleOne.Persistence.Loaders.LegacyNPCLoader>Public—
0x08NPCLoadersList<ScheduleOne.Persistence.Loaders.NPCLoader>Public—
0x08onPreSceneChangeUnityEventPublic—
0x08onSceneChangeDoneUnityEventPublic—
0x08OnLocalSaveLoadStartAction<System.String>Public—
0x08onLoadConfigurationsActionPrivateStatic—
0x08onPreLoadUnityEventPublic—
0x08onLoadCompleteUnityEventPublic—
0x08onSaveInfoLoadedUnityEventPublic—
0x08staggeredReplicatorsList<ScheduleOne.Networking.IStaggeredReplicator>PrivateStatic—
Inherited from Singleton`1 2
OffsetSizeNameTypeFlagsDefault
0x08instanceLoadManagerPrivateStatic—
0x00080x18padding / unreflected
0x01Destroyedbool1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 50

SignatureFlagsNativeParams
string get_DefaultTutorialSaveFolder()Public+1 flags0x08
bool get_IsInGameScene()Public+1 flags0x01
bool get_IsGameLoaded()Public+1 flags0x01
void set_IsGameLoaded(bool value)2 flags0x01
bool get_IsLoading()Public+1 flags0x01
void set_IsLoading(bool value)2 flags0x01
float get_TimeSinceGameLoaded()Public+1 flags0x04
void set_TimeSinceGameLoaded(float value)2 flags0x04
bool get_DebugMode()Public+1 flags0x01
void set_DebugMode(bool value)2 flags0x01
ELoadStatus get_LoadStatus()Public+1 flags0x04
void set_LoadStatus(const ELoadStatus& value)2 flags0x04
string get_LoadedGameFolderPath()Public+1 flags0x08
void set_LoadedGameFolderPath(const string& value)2 flags0x08
SaveInfo get_ActiveSaveInfo()Public+1 flags0x08
void set_ActiveSaveInfo(SaveInfo value)Private+1 flags0x08
SaveInfo get_StoredSaveInfo()Public+1 flags0x08
void set_StoredSaveInfo(SaveInfo value)Private+1 flags0x08
void add_onLoadConfigurations(Action value)PublicStatic+1 flags0x08
void remove_onLoadConfigurations(Action value)PublicStatic+1 flags0x08
void Awake()2 flags0x00
void Start()2 flags0x00
void OnApplicationQuit()Private0x00
void Bananas()Private0x00
void InitializeItemLoaders()Private0x00
void InitializeObjectLoaders()Private0x00
void InitializeNPCLoaders()Private0x00
void Update()Public0x00
void QueueLoadRequest(LoadRequest request)Public0x08
void DequeueLoadRequest(LoadRequest request)Public0x08
ItemLoader GetItemLoader(const string& itemType)Public0x08
BuildableItemLoader GetObjectLoader(const string& objectType)Public0x08
LegacyNPCLoader GetLegacyNPCLoader(const string& npcType)Public0x08
NPCLoader GetNPCLoader(const string& npcType)Public0x08
string GetLoadStatusText()Public0x08
void StartGame(SaveInfo info, bool allowLoadStacking, bool allowSaveBackup)Public0x08
void LoadTutorialAsClient()Public0x00
void LoadAsClient(const string& steamId64)Public0x08
void StartLoadErrorAutosubmit()Private0x00
void SetWaitingForHostLoad()Public0x00
void LoadLastSave()Public0x00
void CleanUp()PrivateStatic0x00
void ExitToMenu(SaveInfo autoLoadSave, Data mainMenuPopup, bool preventLeaveLobby)Public0x08
bool TryLoadSaveInfo(const string& saveFolderPath, int saveSlotIndex, ref SaveInfo& saveInfo, bool requireGameFile)PublicStatic0x08
void RefreshSaveInfo()Public0x00
void AddStaggeredReplicator(IStaggeredReplicator replicator)Public0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
void <LoadAsClient>g__PlayerSpawned|77_8()Static+1 flags0x00
IEnumerator <StartLoadErrorAutosubmit>g__Wait|78_0()Private0x08

Used by 6

types with a member, parameter or interface of this type