| string get_DefaultTutorialSaveFolder() | Public+1 flags | | 0x08 |
| bool get_IsInGameScene() | Public+1 flags | | 0x01 |
| bool get_IsGameLoaded() | Public+1 flags | | 0x01 |
| void set_IsGameLoaded(bool value) | 2 flags | | 0x01 |
| bool get_IsLoading() | Public+1 flags | | 0x01 |
| void set_IsLoading(bool value) | 2 flags | | 0x01 |
| float get_TimeSinceGameLoaded() | Public+1 flags | | 0x04 |
| void set_TimeSinceGameLoaded(float value) | 2 flags | | 0x04 |
| bool get_DebugMode() | Public+1 flags | | 0x01 |
| void set_DebugMode(bool value) | 2 flags | | 0x01 |
| ELoadStatus get_LoadStatus() | Public+1 flags | | 0x04 |
| void set_LoadStatus(const ELoadStatus& value) | 2 flags | | 0x04 |
| string get_LoadedGameFolderPath() | Public+1 flags | | 0x08 |
| void set_LoadedGameFolderPath(const string& value) | 2 flags | | 0x08 |
| SaveInfo get_ActiveSaveInfo() | Public+1 flags | | 0x08 |
| void set_ActiveSaveInfo(SaveInfo value) | Private+1 flags | | 0x08 |
| SaveInfo get_StoredSaveInfo() | Public+1 flags | | 0x08 |
| void set_StoredSaveInfo(SaveInfo value) | Private+1 flags | | 0x08 |
| void add_onLoadConfigurations(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_onLoadConfigurations(Action value) | PublicStatic+1 flags | | 0x08 |
| void Awake() | 2 flags | | 0x00 |
| void Start() | 2 flags | | 0x00 |
| void OnApplicationQuit() | Private | | 0x00 |
| void Bananas() | Private | | 0x00 |
| void InitializeItemLoaders() | Private | | 0x00 |
| void InitializeObjectLoaders() | Private | | 0x00 |
| void InitializeNPCLoaders() | Private | | 0x00 |
| void Update() | Public | | 0x00 |
| void QueueLoadRequest(LoadRequest request) | Public | | 0x08 |
| void DequeueLoadRequest(LoadRequest request) | Public | | 0x08 |
| ItemLoader GetItemLoader(const string& itemType) | Public | | 0x08 |
| BuildableItemLoader GetObjectLoader(const string& objectType) | Public | | 0x08 |
| LegacyNPCLoader GetLegacyNPCLoader(const string& npcType) | Public | | 0x08 |
| NPCLoader GetNPCLoader(const string& npcType) | Public | | 0x08 |
| string GetLoadStatusText() | Public | | 0x08 |
| void StartGame(SaveInfo info, bool allowLoadStacking, bool allowSaveBackup) | Public | | 0x08 |
| void LoadTutorialAsClient() | Public | | 0x00 |
| void LoadAsClient(const string& steamId64) | Public | | 0x08 |
| void StartLoadErrorAutosubmit() | Private | | 0x00 |
| void SetWaitingForHostLoad() | Public | | 0x00 |
| void LoadLastSave() | Public | | 0x00 |
| void CleanUp() | PrivateStatic | | 0x00 |
| bool TryLoadSaveInfo(const string& saveFolderPath, int saveSlotIndex, ref SaveInfo& saveInfo, bool requireGameFile) | PublicStatic | | 0x08 |
| void RefreshSaveInfo() | Public | | 0x00 |
| void AddStaggeredReplicator(IStaggeredReplicator replicator) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <LoadAsClient>g__PlayerSpawned|77_8() | Static+1 flags | | 0x00 |
| IEnumerator <StartLoadErrorAutosubmit>g__Wait|78_0() | Private | | 0x08 |