| — | 0x04 | NPC_AIM_DETECTION_RANGE | float | PublicStatic+1 flags | 1092616192 |
| 0x04 | <Aim>k__BackingField | float | Private | — |
| 0x04 | <Accuracy>k__BackingField | float | Private | — |
| 0x04 | <TimeSinceFire>k__BackingField | float | Private | — |
| 0x01 | <IsReloading>k__BackingField | bool | Private | — |
| 0x01 | <IsCocked>k__BackingField | bool | Private | — |
| 0x01 | <IsCocking>k__BackingField | bool | Private | — |
| 0x00A7 | 0x01 | padding / unreflected |
| 0x04 | MagazineSize | int | Public | — |
| 0x04 | AimDuration | float | Public | — |
| 0x04 | MinAimFOVReduction | float | Public | — |
| 0x04 | MaxAimFOVReduction | float | Public | — |
| 0x08 | FireSound | AudioSourceController | Public | — |
| 0x08 | EmptySound | AudioSourceController | Public | — |
| 0x04 | FireCooldown | float | Public | — |
| 0x00CC | 0x04 | padding / unreflected |
| 0x08 | FireAnimTriggers | string[] | Public | — |
| 0x04 | AccuracyChangeDuration | float | Public | — |
| 0x04 | AccuracyDropPerShot | float | Public | — |
| 0x04 | Range | float | Public | — |
| 0x04 | RayRadius | float | Public | — |
| 0x04 | MinSpread | float | Public | — |
| 0x04 | MaxSpread | float | Public | — |
| 0x04 | Damage | float | Public | — |
| 0x04 | ImpactForce | float | Public | — |
| 0x04 | HeadshotMultiplier | float | Public | — |
| 0x01 | CanReload | bool | Public | — |
| 0x00FD | 0x03 | padding / unreflected |
| 0x04 | ReloadType | EReloadType | Public | — |
| 0x0104 | 0x04 | padding / unreflected |
| 0x08 | Magazine | StorableItemDefinition | Public | — |
| 0x04 | ReloadStartTime | float | Public | — |
| 0x04 | ReloadIndividalTime | float | Public | — |
| 0x04 | ReloadEndTime | float | Public | — |
| 0x011C | 0x04 | padding / unreflected |
| 0x08 | ReloadStartAnimTrigger | string | Public | — |
| 0x08 | ReloadIndividualAnimTrigger | string | Public | — |
| 0x08 | ReloadEndAnimTrigger | string | Public | — |
| 0x08 | ReloadTrash | TrashItem | Public | — |
| 0x01 | MustBeCocked | bool | Public | — |
| 0x01 | CockedByDefault | bool | Public | — |
| 0x01 | AutoCockAfterReload | bool | Public | — |
| 0x0143 | 0x01 | padding / unreflected |
| 0x04 | CockTime | float | Public | — |
| 0x08 | CockAnimTrigger | string | Public | — |
| 0x04 | TracerSpeed | float | Public | — |
| 0x0154 | 0x04 | padding / unreflected |
| 0x08 | onFire | UnityEvent | Public | — |
| 0x08 | onReloadStart | UnityEvent | Public | — |
| 0x08 | onReloadIndividual | UnityEvent | Public | — |
| 0x08 | onReloadEnd | UnityEvent | Public | — |
| 0x08 | onCockStart | UnityEvent | Public | — |
| 0x08 | weaponItem | IntegerItemInstance | 1 flags | — |
| 0x01 | aimStarted | bool | Private | — |
| 0x0189 | 0x03 | padding / unreflected |
| 0x04 | aimVelocity | float | Private | — |
| 0x08 | reloadRoutine | Coroutine | Private | — |
| 0x01 | shotQueued | bool | Private | — |
| 0x01 | reloadQueued | bool | Private | — |
| 0x019A | 0x02 | padding / unreflected |
| 0x04 | timeSincePrimaryClick | float | Private | — |
| 0x04 | timeSinceReloadStart | float | Private | — |
| 0x04 | timeSinceAimStart | float | Private | — |
| 0x01 | interruptReload | bool | Private | — |