| float GetPathLength(NavMeshPath path) | PublicStatic | | 0x08 |
| Transform GetReachableAccessPoint(ITransitEntity entity, NPC npc) | PublicStatic | | 0x08 |
| bool IsAtTransitEntity(ITransitEntity entity, NPC npc, float distanceThreshold) | PublicStatic | | 0x08 |
| int GetNavMeshAgentID(const string& name) | PublicStatic | | 0x08 |
| bool SamplePosition(const Vector3& sourcePosition, ref NavMeshHit& hit, float maxDistance, int areaMask, bool useCache) | PublicStatic | | 0x24 |
| void CacheSampleResult(const Vector3& sourcePosition, const Vector3& hitPosition) | PrivateStatic | | 0x0C |
| Vector3 Quantize(const Vector3& position, float precision) | PrivateStatic | | 0x0C |
| void ClearCache() | PublicStatic | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |