Zdexby TheHolyOneZ
44,741 classes
Class

BuildUpdate_Surface

: BuildUpdate_Base : MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.Building.BuildUpdate_Surface, Assembly-CSharp 0x0058 (88 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0058

Members 8

OffsetSizeNameTypeFlagsDefault
0x08GhostModelGameObjectPublic—
0x08BuildableItemClassSurfaceItemPublic—
0x08ItemInstanceItemInstancePublic—
0x04CurrentRotationfloatPublic—
0x04DetectionMaskLayerMaskPublic—
0x01validPositionbool1 flags—
0x00410x07padding / unreflected
0x08currentGhostMaterialMaterial1 flags—
0x08hoveredValidSurfaceSurface1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 10

SignatureFlagsNativeParams
float get_detectionRange()Private+1 flags0x04
void Start()3 flags0x00
void Update()3 flags0x00
void LateUpdate()3 flags0x00
void PositionObjectInFrontOfPlayer(float dist, bool sanitizeForward)1 flags0x04
bool IsSurfaceValidForItem(Surface surface, Collider hitCollider, const Vector3& hitPoint)Private0x0C
void CheckRotation()1 flags0x00
void UpdateMaterials()1 flags0x00
void Place()3 flags0x00
void .ctor()Public+1 flags0x00