| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| float <Awake>b__6_0(const Vector3& p) | 1 flags | | 0x0C |
| float <Awake>b__6_1(const Vector3& p) | 1 flags | | 0x0C |
| float <Awake>b__6_2(const Vector3& p) | 1 flags | | 0x0C |
| float <Awake>b__6_3(const Vector3& p) | 1 flags | | 0x0C |
| float <GetBoundingPoints>b__13_0(const Vector3& p) | 1 flags | | 0x0C |
| float <GetBoundingPoints>b__13_1(const Vector3& p) | 1 flags | | 0x0C |
| float <GetBoundingPoints>b__13_2(const Vector3& p) | 1 flags | | 0x0C |
| float <GetBoundingPoints>b__13_3(const Vector3& p) | 1 flags | | 0x0C |