Zdexby TheHolyOneZ
44,741 classes
Class

VRIKCalibrator

: Object
RootMotion.FinalIK.VRIKCalibrator, RootMotion 0x0010 (16 B) inherited 0x0010 RootMotion.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
void RecalibrateScale(VRIK ik, CalibrationData data, Settings settings)PublicStatic0x08
void RecalibrateScale(VRIK ik, CalibrationData data, float scaleMlp)PublicStatic0x08
void CalibrateScale(VRIK ik, Settings settings)PrivateStatic0x08
void CalibrateScale(VRIK ik, float scaleMlp)PrivateStatic0x08
CalibrationData Calibrate(VRIK ik, Settings settings, Transform headTracker, Transform bodyTracker, Transform leftHandTracker, Transform rightHandTracker, Transform leftFootTracker, Transform rightFootTracker)PublicStatic0x08
void CalibrateLeg(Settings settings, Transform tracker, Leg leg, Transform lastBone, const Vector3& rootForward, bool isLeft)PrivateStatic0x0C
void Calibrate(VRIK ik, CalibrationData data, Transform headTracker, Transform bodyTracker, Transform leftHandTracker, Transform rightHandTracker, Transform leftFootTracker, Transform rightFootTracker)PublicStatic0x08
void CalibrateLeg(CalibrationData data, Transform tracker, Leg leg, Transform lastBone, const Vector3& rootForward, bool isLeft)PrivateStatic0x0C
CalibrationData Calibrate(VRIK ik, Transform centerEyeAnchor, Transform leftHandAnchor, Transform rightHandAnchor, const Vector3& centerEyePositionOffset, const Vector3& centerEyeRotationOffset, const Vector3& handPositionOffset, const Vector3& handRotationOffset, float scaleMlp)PublicStatic0x0C
void CalibrateHead(VRIK ik, Transform centerEyeAnchor, const Vector3& anchorPositionOffset, const Vector3& anchorRotationOffset)PublicStatic0x0C
void CalibrateBody(VRIK ik, Transform pelvisTracker, const Vector3& trackerPositionOffset, const Vector3& trackerRotationOffset)PublicStatic0x0C
void CalibrateHands(VRIK ik, Transform leftHandAnchor, Transform rightHandAnchor, const Vector3& anchorPositionOffset, const Vector3& anchorRotationOffset)PublicStatic0x0C
void CalibrateHand(VRIK ik, Transform anchor, const Vector3& positionOffset, const Vector3& rotationOffset, bool isLeft)PrivateStatic0x0C
Vector3 GuessWristToPalmAxis(Transform hand, Transform forearm)PublicStatic0x0C
Vector3 GuessPalmToThumbAxis(Transform hand, Transform forearm)PublicStatic0x0C