0x00x0060
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | raycastFrom | Transform[] | Public | — | |
| 0x08 | raycastTo | Transform | Public | — | |
| 0x04 | raycastRadius | float | Public | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | effectors | EffectorLink[] | Public | — | |
| 0x04 | smoothTimeIn | float | Public | — | |
| 0x04 | smoothTimeOut | float | Public | — | |
| 0x04 | layers | LayerMask | Public | — | |
| 0x0C | offset | Vector3 | Private | — | |
| 0x0C | offsetTarget | Vector3 | Private | — | |
| 0x0C | offsetV | Vector3 | Private | — | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Solve(IKSolverFullBodyBiped solver, float weight) | Public | — | 0x08 |
| Vector3 GetOffsetTarget(IKSolverFullBodyBiped solver) | Private | — | 0x0C |
| Vector3 Raycast(const Vector3& from, const Vector3& to) | Private | — | 0x0C |
| void .ctor() | Public+1 flags | — | 0x00 |