| bool get_isGrounded() | Public+1 flags | | 0x01 |
| void set_isGrounded(bool value) | Private+1 flags | | 0x01 |
| Vector3 get_IKPosition() | Public+1 flags | | 0x0C |
| void set_IKPosition(const Vector3& value) | Private+1 flags | | 0x0C |
| bool get_initiated() | Public+1 flags | | 0x01 |
| void set_initiated(bool value) | Private+1 flags | | 0x01 |
| float get_heightFromGround() | Public+1 flags | | 0x04 |
| void set_heightFromGround(float value) | Private+1 flags | | 0x04 |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| void set_velocity(const Vector3& value) | Private+1 flags | | 0x0C |
| Transform get_transform() | Public+1 flags | | 0x08 |
| void set_transform(Transform value) | Private+1 flags | | 0x08 |
| float get_IKOffset() | Public+1 flags | | 0x04 |
| void set_IKOffset(float value) | Private+1 flags | | 0x04 |
| RaycastHit get_heelHit() | Public+1 flags | | 0x2C |
| void set_heelHit(const RaycastHit& value) | Private+1 flags | | 0x2C |
| RaycastHit get_capsuleHit() | Public+1 flags | | 0x2C |
| void set_capsuleHit(const RaycastHit& value) | Private+1 flags | | 0x2C |
| RaycastHit get_GetHitPoint() | Public+1 flags | | 0x2C |
| void Initiate(Grounding grounding, Transform transform) | Public | | 0x08 |
| void OnEnable() | Public | | 0x00 |
| void Reset() | Public | | 0x00 |
| void Process() | Public | | 0x00 |
| float get_stepHeightFromGround() | Public+1 flags | | 0x04 |
| RaycastHit GetCapsuleHit(const Vector3& offsetFromHeel) | Private | | 0x2C |
| RaycastHit GetRaycastHit(const Vector3& offsetFromHeel) | Private | | 0x2C |
| Vector3 RotateNormal(const Vector3& normal) | Private | | 0x0C |
| float GetHeightFromGround(const Vector3& hitPoint) | Private | | 0x0C |
| Quaternion GetRotationOffsetTarget() | Private | | 0x10 |
| float get_rootYOffset() | Private+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |