Class
AnimatorController3rdPersonIK
: AnimatorController3rdPerson : MonoBehaviour : Behaviour : Component : Object : Object0x00x00E8
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | headLookWeight | float | Public | — | |
| 0x0C | gunHoldOffset | Vector3 | Public | — | |
| 0x0C | leftHandOffset | Vector3 | Public | — | |
| 0x0084 | 0x04 | padding / unreflected | |||
| 0x08 | recoil | Recoil | Public | — | |
| 0x08 | aim | AimIK | Private | — | |
| 0x08 | ik | FullBodyBipedIK | Private | — | |
| 0x0C | headLookAxis | Vector3 | Private | — | |
| 0x0C | leftHandPosRelToRightHand | Vector3 | Private | — | |
| 0x10 | leftHandRotRelToRightHand | Quaternion | Private | — | |
| 0x0C | aimTarget | Vector3 | Private | — | |
| 0x10 | rightHandRotation | Quaternion | Private | — | |
| 0x00E4 | 0x04 | unreflected bytes to end of AnimatorController3rdPersonIK | |||
Inherited from AnimatorController3rdPerson 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | rotateSpeed | float | Public | — | |
| 0x04 | blendSpeed | float | Public | — | |
| 0x04 | maxAngle | float | Public | — | |
| 0x04 | moveSpeed | float | Public | — | |
| 0x04 | rootMotionWeight | float | Public | — | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x08 | animator | Animator | 1 flags | — | |
| 0x0C | moveBlend | Vector3 | 1 flags | — | |
| 0x0C | moveInput | Vector3 | 1 flags | — | |
| 0x0C | velocity | Vector3 | 1 flags | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Start() | 2 flags | 0x00 | |
| void Move(const Vector3& moveInput, bool isMoving, const Vector3& faceDirection, const Vector3& aimTarget) | Public+1 flags | 0x0C | |
| void Read() | Private | 0x00 | |
| void AimIK() | Private | 0x00 | |
| void FBBIK() | Private | 0x00 | |
| void OnPreRead() | Private | 0x00 | |
| void HeadLookAt(const Vector3& lookAtTarget) | Private | 0x0C | |
| void OnDestroy() | Private | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |