0x00x0030
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | path | List<UnityEngine.Vector3> | Private | — | |
| 0x04 | distanceToSegmentStart | float | Private | — | |
| 0x04 | currentDistance | float | Private | — | |
| 0x04 | currentSegmentLength | float | Private | — | |
| 0x04 | totalDistance | float | Private | — | |
| 0x04 | <segmentIndex>k__BackingField | int | Private | — | |
| 0x002C | 0x04 | unreflected bytes to end of PathInterpolator | |||
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| Vector3 get_position() | Public+3 flags | 0x0C | |
| Vector3 get_endPoint() | Public+1 flags | 0x0C | |
| Vector3 get_tangent() | Public+1 flags | 0x0C | |
| float get_remainingDistance() | Public+1 flags | 0x04 | |
| void set_remainingDistance(float value) | Public+1 flags | 0x04 | |
| float get_distance() | Public+1 flags | 0x04 | |
| void set_distance(float value) | Public+1 flags | 0x04 | |
| int get_segmentIndex() | Public+1 flags | 0x04 | |
| void set_segmentIndex(int value) | Private+1 flags | 0x04 | |
| bool get_valid() | Public+1 flags | 0x01 | |
| void GetRemainingPath(List<UnityEngine.Vector3> buffer) | Public | 0x08 | |
| void SetPath(List<UnityEngine.Vector3> path) | Public | 0x08 | |
| void MoveToSegment(int index, float fractionAlongSegment) | Public | 0x04 | |
| void MoveToClosestPoint(const Vector3& point) | Public | 0x0C | |
| void MoveToLocallyClosestPoint(const Vector3& point, bool allowForwards, bool allowBackwards) | Public | 0x0C | |
| void MoveToCircleIntersection2D(const Vector3& circleCenter3D, float radius, IMovementPlane transform) | Public | 0x0C | |
| void PrevSegment() | 3 flags | 0x00 | |
| void NextSegment() | 3 flags | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |