| float get_repathRate() | Public+1 flags | | 0x04 |
| void set_repathRate(float value) | Public+1 flags | | 0x04 |
| bool get_canSearch() | Public+1 flags | | 0x01 |
| void set_canSearch(bool value) | Public+1 flags | | 0x01 |
| bool get_rotationIn2D() | Public+1 flags | | 0x01 |
| void set_rotationIn2D(bool value) | Public+1 flags | | 0x01 |
| bool get_reachedEndOfPath() | PublicFinal+3 flags | | 0x01 |
| void set_reachedEndOfPath(bool value) | Private+1 flags | | 0x01 |
| bool get_reachedDestination() | PublicFinal+3 flags | | 0x01 |
| Vector3 get_destination() | PublicFinal+3 flags | | 0x0C |
| void set_destination(const Vector3& value) | PublicFinal+3 flags | | 0x0C |
| Transform get_target() | Public+1 flags | | 0x08 |
| void set_target(Transform value) | Public+1 flags | | 0x08 |
| Vector3 get_position() | PublicFinal+3 flags | | 0x0C |
| Quaternion get_rotation() | PublicFinal+3 flags | | 0x10 |
| void set_rotation(const Quaternion& value) | PublicFinal+3 flags | | 0x10 |
| void Pathfinding.IAstarAI.Move(const Vector3& deltaPosition) | PrivateFinal+2 flags | | 0x0C |
| float Pathfinding.IAstarAI.get_radius() | PrivateFinal+3 flags | | 0x04 |
| void Pathfinding.IAstarAI.set_radius(float value) | PrivateFinal+3 flags | | 0x04 |
| float Pathfinding.IAstarAI.get_height() | PrivateFinal+3 flags | | 0x04 |
| void Pathfinding.IAstarAI.set_height(float value) | PrivateFinal+3 flags | | 0x04 |
| float Pathfinding.IAstarAI.get_maxSpeed() | PrivateFinal+3 flags | | 0x04 |
| void Pathfinding.IAstarAI.set_maxSpeed(float value) | PrivateFinal+3 flags | | 0x04 |
| bool Pathfinding.IAstarAI.get_canSearch() | PrivateFinal+3 flags | | 0x01 |
| void Pathfinding.IAstarAI.set_canSearch(bool value) | PrivateFinal+3 flags | | 0x01 |
| bool Pathfinding.IAstarAI.get_canMove() | PrivateFinal+3 flags | | 0x01 |
| void Pathfinding.IAstarAI.set_canMove(bool value) | PrivateFinal+3 flags | | 0x01 |
| Vector3 get_velocity() | PublicFinal+3 flags | | 0x0C |
| Vector3 Pathfinding.IAstarAI.get_desiredVelocity() | PrivateFinal+3 flags | | 0x0C |
| Vector3 Pathfinding.IAstarAI.get_steeringTarget() | PrivateFinal+3 flags | | 0x0C |
| float get_remainingDistance() | PublicFinal+3 flags | | 0x04 |
| void set_remainingDistance(float value) | Public+1 flags | | 0x04 |
| bool get_hasPath() | PublicFinal+3 flags | | 0x01 |
| bool get_pathPending() | PublicFinal+3 flags | | 0x01 |
| bool get_isStopped() | PublicFinal+3 flags | | 0x01 |
| void set_isStopped(bool value) | PublicFinal+3 flags | | 0x01 |
| Action get_onSearchPath() | PublicFinal+3 flags | | 0x08 |
| void set_onSearchPath(Action value) | PublicFinal+3 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| void Awake() | 2 flags | | 0x00 |
| void Start() | 3 flags | | 0x00 |
| void OnEnable() | 3 flags | | 0x00 |
| void Init() | Private | | 0x00 |
| void OnDisable() | Public | | 0x00 |
| void GetRemainingPath(List<UnityEngine.Vector3> buffer, ref bool& stale) | PublicFinal+2 flags | | 0x08 |
| void Teleport(const Vector3& position, bool clearPath) | PublicFinal+2 flags | | 0x0C |
| bool get_shouldRecalculatePath() | 4 flags | | 0x01 |
| void ForceSearchPath() | Public+2 flags | | 0x00 |
| void SearchPath() | Public+2 flags | | 0x00 |
| void OnTargetReached() | Public+2 flags | | 0x00 |
| void OnPathComplete(Path _p) | 3 flags | | 0x08 |
| void ClearPath() | 3 flags | | 0x00 |
| void SetPath(Path path, bool updateDestinationFromPath) | PublicFinal+2 flags | | 0x08 |
| void ConfigurePathSwitchInterpolation() | 3 flags | | 0x00 |
| Vector3 GetFeetPosition() | Public+2 flags | | 0x0C |
| void ConfigureNewPath() | 3 flags | | 0x00 |
| void Update() | 3 flags | | 0x00 |
| void MovementUpdate(float deltaTime, ref Vector3& nextPosition, ref Quaternion& nextRotation) | PublicFinal+2 flags | | 0x10 |
| void FinalizeMovement(const Vector3& nextPosition, const Quaternion& nextRotation) | PublicFinal+2 flags | | 0x10 |
| Quaternion SimulateRotationTowards(const Vector3& direction, float deltaTime) | Private | | 0x10 |
| Vector3 CalculateNextPosition(ref Vector3& direction, float deltaTime) | 3 flags | | 0x0C |
| int OnUpgradeSerializedData(int version, bool unityThread) | 2 flags | | 0x04 |
| void OnDrawGizmos() | Public+2 flags | | 0x00 |
| Vector3 <Awake>b__91_0() | Private | | 0x0C |