0x00x00C8
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0C | preRightCircleCenter | Vector3 | Private | — | |
| 0x0C | preLeftCircleCenter | Vector3 | Private | — | |
| 0x0C | rightCircleCenter | Vector3 | Private | — | |
| 0x0C | leftCircleCenter | Vector3 | Private | — | |
| 0x08 | vaRight | double | Private | — | |
| 0x08 | vaLeft | double | Private | — | |
| 0x08 | preVaLeft | double | Private | — | |
| 0x08 | preVaRight | double | Private | — | |
| 0x08 | gammaLeft | double | Private | — | |
| 0x08 | gammaRight | double | Private | — | |
| 0x08 | betaRightRight | double | Private | — | |
| 0x08 | betaRightLeft | double | Private | — | |
| 0x08 | betaLeftRight | double | Private | — | |
| 0x08 | betaLeftLeft | double | Private | — | |
| 0x08 | deltaRightLeft | double | Private | — | |
| 0x08 | deltaLeftRight | double | Private | — | |
| 0x08 | alfaRightRight | double | Private | — | |
| 0x08 | alfaLeftLeft | double | Private | — | |
| 0x08 | alfaRightLeft | double | Private | — | |
| 0x08 | alfaLeftRight | double | Private | — |
Inherited from TurnConstructor 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | constantBias | float | Public | — | |
| 0x04 | factorBias | float | Public | — | |
| 0x04 | turningRadius | float | PublicStatic | — | |
| — | 0x08 | ThreeSixtyRadians | double | PublicStatic+1 flags | 0 |
| 0x0C | prev | Vector3 | PublicStatic | — | |
| 0x0C | current | Vector3 | PublicStatic | — | |
| 0x0C | next | Vector3 | PublicStatic | — | |
| 0x0C | t1 | Vector3 | PublicStatic | — | |
| 0x0C | t2 | Vector3 | PublicStatic | — | |
| 0x0C | normal | Vector3 | PublicStatic | — | |
| 0x0C | prevNormal | Vector3 | PublicStatic | — | |
| 0x01 | changedPreviousTangent | bool | PublicStatic | — |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnTangentUpdate() | Public+1 flags | 0x00 | |
| void Prepare(int i, const Vector3[]& vectorPath) | Public+1 flags | 0x08 | |
| void TangentToTangent(List<Pathfinding.AdvancedSmooth.Turn> turnList) | Public+1 flags | 0x08 | |
| void PointToTangent(List<Pathfinding.AdvancedSmooth.Turn> turnList) | Public+1 flags | 0x08 | |
| void TangentToPoint(List<Pathfinding.AdvancedSmooth.Turn> turnList) | Public+1 flags | 0x08 | |
| void GetPath(const Turn& turn, List<UnityEngine.Vector3> output) | Public+1 flags | 0x10 | |
| void .ctor() | Public+1 flags | 0x00 |