Zdexby TheHolyOneZ
44,741 classes
Class

ConstantTurn

: TurnConstructor : Object
Pathfinding.AdvancedSmooth.ConstantTurn, AstarPathfindingProject 0x0040 (64 B) inherited 0x0018 AstarPathfindingProject.dll
0x00x0040

Members 4

OffsetSizeNameTypeFlagsDefault
0x0CcircleCenterVector3Private—
0x00240x04padding / unreflected
0x08gamma1doublePrivate—
0x08gamma2doublePrivate—
0x01clockwiseboolPrivate—
0x00390x07unreflected bytes to end of ConstantTurn
Inherited from TurnConstructor 12
OffsetSizeNameTypeFlagsDefault
0x04constantBiasfloatPublic—
0x04factorBiasfloatPublic—
0x04turningRadiusfloatPublicStatic—
—0x08ThreeSixtyRadiansdoublePublicStatic+1 flags0
0x0CprevVector3PublicStatic—
0x0CcurrentVector3PublicStatic—
0x0CnextVector3PublicStatic—
0x0Ct1Vector3PublicStatic—
0x0Ct2Vector3PublicStatic—
0x0CnormalVector3PublicStatic—
0x0CprevNormalVector3PublicStatic—
0x01changedPreviousTangentboolPublicStatic—

Functions 4

SignatureFlagsNativeParams
void Prepare(int i, const Vector3[]& vectorPath)Public+1 flags0x08
void TangentToTangent(List<Pathfinding.AdvancedSmooth.Turn> turnList)Public+1 flags0x08
void GetPath(const Turn& turn, List<UnityEngine.Vector3> output)Public+1 flags0x10
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type