Class
PrefabPool
: UnityObjectPool`1 : DTVersionedMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object0x00x0060
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_Identifier | string | Private | — | |
| 0x08 | m_Prefabs | List<UnityEngine.GameObject> | Private | — |
Inherited from UnityObjectPool`1 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | pooledObjects | List<UnityEngine.GameObject> | Private+1 flags | — | |
| 0x08 | m_Settings | PoolSettings | Private | — | |
| 0x08 | lastProcessingTime | double | Private | — | |
| 0x08 | unprocessedDuration | double | Private | — |
Inherited from DTVersionedMonoBehaviour 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_Version | string | Private | — | |
| 0x01 | <IsActiveAndEnabled>k__BackingField | bool | Private | — |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| string get_Identifier() | Public+2 flags | 0x08 | |
| void set_Identifier(const string& value) | Public+2 flags | 0x08 | |
| List<UnityEngine.GameObject> get_Prefabs() | Public+1 flags | 0x08 | |
| void set_Prefabs(List<UnityEngine.GameObject> value) | Public+1 flags | 0x08 | |
| void OnValidate() | 2 flags | 0x00 | |
| void Initialize(const string& identifier, PoolSettings settings, const GameObject[]& prefabs) | Public | 0x08 | |
| GameObject CreateObject() | 2 flags | 0x08 | |
| GameObject GetItemGameObject(GameObject item) | 2 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |