| bool get_AutoCreatePools() | Public+1 flags | | 0x01 |
| void set_AutoCreatePools(bool value) | Public+1 flags | | 0x01 |
| PoolSettings get_DefaultSettings() | Public+1 flags | | 0x08 |
| void set_DefaultSettings(PoolSettings value) | Public+1 flags | | 0x08 |
| bool get_IsInitialized() | Public+1 flags | | 0x01 |
| void set_IsInitialized(bool value) | Private+1 flags | | 0x01 |
| int get_Count() | Public+1 flags | | 0x04 |
| void OnValidate() | 2 flags | | 0x00 |
| void ResetOnEnable() | 2 flags | | 0x00 |
| void OnDisable() | 2 flags | | 0x00 |
| void Update() | Private | | 0x00 |
| void Initialize() | Private | | 0x00 |
| string GetUniqueIdentifier(const string& ident) | Public | | 0x08 |
| Pool<T> GetTypePool() | Public | | 0x08 |
| ComponentPool GetComponentPool() | Public | | 0x08 |
| PrefabPool GetPrefabPool(const string& identifier, const GameObject[]& prefabs) | Public | | 0x08 |
| Pool<T> CreateTypePool(PoolSettings settings) | Public | | 0x08 |
| ComponentPool CreateComponentPool(PoolSettings settings) | Public | | 0x08 |
| PrefabPool CreatePrefabPool(const string& name, PoolSettings settings, const GameObject[]& prefabs) | Public | | 0x08 |
| List<FluffyUnderware.DevTools.IPool> FindPools(const string& identifierStartsWith) | Public | | 0x08 |
| void DeletePools(const string& startsWith) | Public | | 0x08 |
| void DeletePool(IPool pool) | Public | | 0x08 |
| void DeletePool() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |