| SubArray<System.Int32> get_TrianglesList() | Public+1 flags | | 0x10 |
| void set_TrianglesList(const SubArray<System.Int32>& value) | Public+1 flags | | 0x10 |
| int[] get_Triangles() | Public+1 flags | | 0x08 |
| void set_Triangles(const int[]& value) | Public+1 flags | | 0x08 |
| int get_Count() | Public+2 flags | | 0x04 |
| void .ctor(Material material) | Public+1 flags | | 0x08 |
| void .ctor(const int[]& triangles, Material material) | Public+1 flags | | 0x08 |
| void .ctor(const SubArray<System.Int32>& triangles, Material material) | Public+1 flags | | 0x10 |
| void .ctor(int triangleCount, Material material) | Public+1 flags | | 0x08 |
| void .ctor(CGVSubMesh source) | Public+1 flags | | 0x08 |
| bool Dispose(bool disposing) | 2 flags | | 0x01 |
| uint8 Clone() | Public+1 flags | | 0x00 |
| CGVSubMesh Get(CGVSubMesh data, int triangleCount, Material material) | PublicStatic | | 0x08 |
| void ShiftIndices(int offset, int startIndex) | Public | | 0x04 |
| void Add(CGVSubMesh other, int shiftIndexOffset) | Public | | 0x08 |