| RemoteConnectionState GetConnectionState(int connectionId) | 1 flags | | 0x04 |
| void ResetInvalidSocket() | 1 flags | | 0x00 |
| bool StartConnection(const string& address, ushort port, int maximumClients, bool peerToPeer) | 1 flags | | 0x08 |
| bool StopConnection() | 1 flags | | 0x01 |
| bool StopConnection(int connectionId) | 1 flags | | 0x04 |
| bool StopConnection(int connectionId, const HSteamNetConnection& socket) | Private | | 0x04 |
| void OnRemoteConnectionState(const SteamNetConnectionStatusChangedCallback_t& args) | Private | | 0xF0 |
| void AddConnection(int connectionId, const HSteamNetConnection& steamConnection, const CSteamID& steamId) | Private | | 0x08 |
| void RemoveConnection(int connectionId) | Private | | 0x04 |
| void IterateOutgoing() | 1 flags | | 0x00 |
| void IterateIncoming() | 1 flags | | 0x00 |
| void ProcessPendingConnectionChanges() | Private | | 0x00 |
| void SendToClient(byte channelId, const ArraySegment<System.Byte>& segment, int connectionId) | 1 flags | | 0x10 |
| string GetConnectionAddress(int connectionId) | 1 flags | | 0x08 |
| void SetMaximumClients(int value) | 1 flags | | 0x04 |
| int GetMaximumClients() | 1 flags | | 0x04 |
| void SetClientHostSocket(ClientHostSocket socket) | 1 flags | | 0x08 |
| void OnClientHostState(bool started) | 1 flags | | 0x01 |
| void ReceivedFromClientHost(const LocalPacket& packet) | 1 flags | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |