| LocalConnectionState GetLocalConnectionState() | 1 flags | | 0x01 |
| void SetLocalConnectionState(const LocalConnectionState& connectionState, bool server) | 3 flags | | 0x01 |
| void Initialize(Transport t) | 3 flags | | 0x08 |
| byte[] GetIPBytes(const string& address) | 1 flags | | 0x08 |
| EResult Send(const HSteamNetConnection& steamConnection, const ArraySegment<System.Byte>& segment, byte channelId) | 1 flags | | 0x10 |
| void ClearQueue(ConcurrentQueue<FishySteamworks.LocalPacket> queue) | 1 flags | | 0x08 |
| void ClearQueue(Queue<FishySteamworks.LocalPacket> queue) | 1 flags | | 0x08 |
| void GetMessage(long ptr, const byte[]& buffer, ref ArraySegment<System.Byte>& segment, ref byte& channel) | 1 flags | | 0x10 |
| void .ctor() | 2 flags | | 0x00 |