Zdexby TheHolyOneZ
6,970 structs
Struct

NamedValue

: ValueType : Object
UnityEngine.InputSystem.Utilities.NamedValue, Unity.InputSystem 0x0018 (24 B) Unity.InputSystem.dll
implements IEquatable`1
0x00x0018

Members 3

OffsetSizeNameTypeFlags
—0x08SeparatorstringPublicStatic+1 flags
0x08<name>k__BackingFieldstringPrivate
0x10<value>k__BackingFieldPrimitiveValuePrivate

Functions 18

SignatureFlagsNativeParams
string get_name()Public+1 flags0x08
void set_name(const string& value)Public+1 flags0x08
PrimitiveValue get_value()Public+1 flags0x10
void set_value(const PrimitiveValue& value)Public+1 flags0x10
TypeCode get_type()Public+1 flags0x04
NamedValue ConvertTo(const TypeCode& type)Public0x18
NamedValue From(const string& name, const uint8& value)PublicStatic—0x18
string ToString()Public+1 flags0x08
bool Equals(const NamedValue& other)PublicFinal+2 flags0x18
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
bool op_Equality(const NamedValue& left, const NamedValue& right)PublicStatic+1 flags0x18
bool op_Inequality(const NamedValue& left, const NamedValue& right)PublicStatic+1 flags0x18
NamedValue[] ParseMultiple(const string& parameterString)PublicStatic0x08
NamedValue Parse(const string& str)PublicStatic0x18
NamedValue ParseParameter(const string& parameterString, ref int& index)PrivateStatic0x18
void ApplyToObject(object instance)Public0x08
void ApplyAllToObject(object instance, const uint8& parameters)PublicStatic—0x08

Used by 14

types with a member, parameter or interface of this type