| AnimationOffsetPlayable Create(const PlayableGraph& graph, const Vector3& position, const Quaternion& rotation, int inputCount) | PublicStatic | | 0x10 |
| PlayableHandle CreateHandle(const PlayableGraph& graph, const Vector3& position, const Quaternion& rotation, int inputCount) | PrivateStatic | | 0x10 |
| void .ctor(const PlayableHandle& handle) | 2 flags | | 0x10 |
| PlayableHandle GetHandle() | PublicFinal+2 flags | | 0x10 |
| Playable op_Implicit(const AnimationOffsetPlayable& playable) | PublicStatic+1 flags | | 0x10 |
| bool Equals(const AnimationOffsetPlayable& other) | PublicFinal+2 flags | | 0x10 |
| bool CreateHandleInternal(const PlayableGraph& graph, const Vector3& position, const Quaternion& rotation, ref PlayableHandle& handle) | PrivateStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| bool CreateHandleInternal_Injected(ref PlayableGraph& graph, ref Vector3& position, ref Quaternion& rotation, ref PlayableHandle& handle) | PrivateStatic | | 0x10 |