Zdexby TheHolyOneZ
1,876 classes
Class

UTKMathFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/VictoryBPLibrary.TKMathFunctionLibrary 0x0028 (40 B) align 1 inherited 0x0028 vtable /Script/VictoryBPLibrary
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 32

SignatureFlagsNativeParams
FVector VectorRadiansToDegrees(const FVector& RadVector)FinalNative+2 flags0x18
FVector VectorDegreesToRadians(const FVector& DegVector)FinalNative+2 flags0x18
bool SphereBoxIntersection(const FVector& SphereOrigin, float SphereRadius, const FVector& BoxOrigin, const FVector& BoxExtent)FinalNative+2 flags0x29
float SignedDistancePlanePoint(const FVector& PlaneNormal, const FVector& planePoint, const FVector& Point)FinalNative+2 flags0x28
FVector SetVectorLength(const FVector& A, float Size)FinalNative+2 flags0x1C
void SetCenterOfMassOffset(UPrimitiveComponent* Target, const FVector& Offset, const FName& BoneName)FinalNative+2 flags0x1C
int32 RoundToUpperMultiple(int32 A, int32 Multiple, bool skipSelf)FinalNative+2 flags0x10
int32 RoundToNearestMultiple(int32 A, int32 Multiple)FinalNative+2 flags0x0C
int32 RoundToLowerMultiple(int32 A, int32 Multiple, bool skipSelf)FinalNative+2 flags0x10
FVector ProjectPointOnLine(const FVector& LineOrigin, const FVector& LineDirection, const FVector& Point)FinalNative+2 flags0x30
int32 PointOnWhichSideOfLineSegment(const FVector& LinePoint1, const FVector& LinePoint2, const FVector& Point)FinalNative+2 flags0x28
FVector2D NegateVector2D(const FVector2D& A)FinalNative+2 flags0x10
int32 NegateInt(int32 A)FinalNative+2 flags0x08
float NegateFloat(float A)FinalNative+2 flags0x08
bool LineToLineIntersection(const FVector& IntersectionPoint, const FVector& LinePoint1, const FVector& LineDir1, const FVector& LinePoint2, const FVector& LineDir2)FinalNative+2 flags0x3D
bool LineExtentBoxIntersection(const FBox& InBox, const FVector& Start, const FVector& End, const FVector& Extent, const FVector& HitLocation, const FVector& HitNormal, const float& HitTime)FinalNative+2 flags0x5D
bool IsPowerOfTwo(int32 X)FinalNative+2 flags0x05
bool IsPointInsideBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent)FinalNative+2 flags0x25
bool IsMultipleOf(int32 A, int32 Multiple)FinalNative+2 flags0x09
bool IsLineInsideSphere(const FVector& LineStart, const FVector& LineDir, float LineLength, const FVector& SphereOrigin, float SphereRadius)FinalNative+2 flags0x2D
bool IsEvenNumber(float A)FinalNative+2 flags0x05
FVector GridSnap(const FVector& A, float Grid)FinalNative+2 flags0x1C
FVector GetVelocityAtPoint(UPrimitiveComponent* Target, const FVector& Point, const FName& BoneName, bool DrawDebugInfo)FinalNative+2 flags0x2C
int32 GetConsoleVariableInt(const FString& VariableName)FinalNative+2 flags0x14
float GetConsoleVariableFloat(const FString& VariableName)FinalNative+2 flags0x14
float ConvertPhysicsLinearVelocity(const FVector& Velocity, const ESpeedUnit& SpeedUnit)FinalNative+2 flags0x14
void ConvertAnchorToAnchor(UObject* WorldContextObject, const FAnchors& CurrentAnchor, const FMargin& Offsets, const FAnchors& TargetAnchor, const FMargin& ConvertedOffsets)FinalNative+2 flags0x48
bool ClosestPointsOnTwoLines(const FVector& closestPointLine1, const FVector& closestPointLine2, const FVector& LinePoint1, const FVector& lineVec1, const FVector& LinePoint2, const FVector& lineVec2)FinalNative+2 flags0x49
void ClosestPointsOfLineSegments(const FVector& Line1Start, const FVector& Line1End, const FVector& Line2Start, const FVector& Line2End, const FVector& LinePoint1, const FVector& LinePoint2)FinalNative+2 flags0x48
FVector ClosestPointOnSphereToLine(const FVector& SphereOrigin, float SphereRadius, const FVector& LineOrigin, const FVector& LineDir)FinalNative+2 flags0x34
FVector ClosestPointOnLineSeqment(const FVector& Point, const FVector& LineStart, const FVector& LineEnd)FinalNative+2 flags0x30
bool AreLineSegmentsCrossing(const FVector& pointA1, const FVector& pointA2, const FVector& pointB1, const FVector& pointB2)FinalNative+2 flags0x31