Zdexby TheHolyOneZ
1,876 classes
Class

UPhysicsHandleComponent

: UActorComponent : UObject
/Script/Engine.PhysicsHandleComponent 0x01A0 (416 B) align 1 inherited 0x00F8 vtable /Script/Engine
0x00x01A0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08GrabbedComponentUPrimitiveComponent*7 flagsnullptr
0x01000x08padding / unreflected
0x01bSoftAngularConstraint : 1bit 1bool6 flagstrue
0x01bSoftLinearConstraint : 1bit 2bool6 flagstrue
0x01bInterpolateTarget : 1bit 3bool5 flagstrue
0x01090x03padding / unreflected
0x04LinearDampingfloat8 flags200
0x04LinearStiffnessfloat8 flags750
0x04AngularDampingfloat8 flags500
0x04AngularStiffnessfloat8 flags1500
0x011C0x64padding / unreflected
0x04InterpolationSpeedfloat8 flags50
0x01840x1Cunreflected bytes to end of UPhysicsHandleComponent
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]
0x10OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 14

SignatureFlagsNativeParams
void SetTargetRotation(const FRotator& NewRotation)FinalNative+1 flags0x0C
void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation)FinalNative+1 flags0x18
void SetTargetLocation(const FVector& NewLocation)FinalNative+1 flags0x0C
void SetLinearStiffness(float NewLinearStiffness)FinalNative+1 flags0x04
void SetLinearDamping(float NewLinearDamping)FinalNative+1 flags0x04
void SetInterpolationSpeed(float NewInterpolationSpeed)FinalNative+1 flags0x04
void SetAngularStiffness(float NewAngularStiffness)FinalNative+1 flags0x04
void SetAngularDamping(float NewAngularDamping)FinalNative+1 flags0x04
void ReleaseComponent()NativePublic0x00
void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x28
void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation)FinalNative+1 flags0x1C
void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation)NativePublic0x1D
void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation)FinalNative+1 flags0x18
UPrimitiveComponent* GetGrabbedComponent()FinalNative+1 flags0x08