Zdexby TheHolyOneZ
6,967 structs
Struct

SpriteState

: ValueType : Object
UnityEngine.UI.SpriteState, UnityEngine.UI 0x0020 (32 B) UnityEngine.UI.dll
implements IEquatable`1
0x00x0020

Members 4

OffsetSizeNameTypeFlags
0x08m_HighlightedSpriteSpritePrivate
0x08m_PressedSpriteSpritePrivate
0x08m_SelectedSpriteSpritePrivate
0x08m_DisabledSpriteSpritePrivate

Functions 9

SignatureFlagsNativeParams
Sprite get_highlightedSprite()Public+1 flags0x08
void set_highlightedSprite(Sprite value)Public+1 flags0x08
Sprite get_pressedSprite()Public+1 flags0x08
void set_pressedSprite(Sprite value)Public+1 flags0x08
Sprite get_selectedSprite()Public+1 flags0x08
void set_selectedSprite(Sprite value)Public+1 flags0x08
Sprite get_disabledSprite()Public+1 flags0x08
void set_disabledSprite(Sprite value)Public+1 flags0x08
bool Equals(const SpriteState& other)PublicFinal+2 flags0x20

Used by 2

types with a member, parameter or interface of this type