implements IEquatable`1
0x00x0008
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x04 | kRenderTypeTag | ShaderTagId | PrivateStatic+1 flags | |
| 0x08 | m_Ptr | long | Private |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void InitializeSortSettings(Camera camera, const SortingSettings&& sortingSettings) | Static+1 flags | 0xE0 | |
| void GetCameras_Internal(Type listType, object resultList) | Private | 0x08 | |
| void DrawRenderers_Internal(long cullResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings, const ShaderTagId& tagName, bool isPassTagName, long tagValues, long stateBlocks, int stateCount) | Private | 0x13C | |
| void ExecuteCommandBuffer_Internal(CommandBuffer commandBuffer) | Private | 0x08 | |
| void ExecuteCommandBufferAsync_Internal(CommandBuffer commandBuffer, const ComputeQueueType& queueType) | Private | 0x08 | |
| RendererList CreateRendererList_Internal(long cullResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings, const ShaderTagId& tagName, bool isPassTagName, long tagValues, long stateBlocks, int stateCount) | Private | 0x13C | |
| void PrepareRendererListsAsync_Internal(object rendererLists) | Private | 0x08 | |
| RendererListStatus QueryRendererListStatus_Internal(const RendererList& handle) | Private | 0x10 | |
| void .ctor(long ptr) | 2 flags | 0x08 | |
| void GetCameras(List<UnityEngine.Camera> results) | 1 flags | 0x08 | |
| void DrawRenderers(const CullingResults& cullingResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings) | Public | 0x13C | |
| void DrawRenderers(const CullingResults& cullingResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings, const RenderStateBlock&& stateBlock) | Public | 0x13C | |
| void ExecuteCommandBuffer(CommandBuffer commandBuffer) | Public | 0x08 | |
| void ExecuteCommandBufferAsync(CommandBuffer commandBuffer, const ComputeQueueType& queueType) | Public | 0x08 | |
| bool Equals(const ScriptableRenderContext& other) | PublicFinal+2 flags | 0x08 | |
| bool Equals(object obj) | Public+1 flags | 0x08 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| RendererList CreateRendererList(const RendererListDesc& desc) | Public | 0xC0 | |
| void PrepareRendererListsAsync(List<UnityEngine.Rendering.RendererUtils.RendererList> rendererLists) | Public | 0x08 | |
| RendererListStatus QueryRendererListStatus(const RendererList& rendererList) | Public | 0x10 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 | |
| void GetCameras_Internal_Injected(const ScriptableRenderContext&& _unity_self, Type listType, object resultList) | PrivateStatic | 0x08 | |
| void DrawRenderers_Internal_Injected(const ScriptableRenderContext&& _unity_self, long cullResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings, const ShaderTagId&& tagName, bool isPassTagName, long tagValues, long stateBlocks, int stateCount) | PrivateStatic | 0x13C | |
| void ExecuteCommandBuffer_Internal_Injected(const ScriptableRenderContext&& _unity_self, CommandBuffer commandBuffer) | PrivateStatic | 0x08 | |
| void ExecuteCommandBufferAsync_Internal_Injected(const ScriptableRenderContext&& _unity_self, CommandBuffer commandBuffer, const ComputeQueueType& queueType) | PrivateStatic | 0x08 | |
| void CreateRendererList_Internal_Injected(const ScriptableRenderContext&& _unity_self, long cullResults, const DrawingSettings&& drawingSettings, const FilteringSettings&& filteringSettings, const ShaderTagId&& tagName, bool isPassTagName, long tagValues, long stateBlocks, int stateCount, const RendererList&& ret) | PrivateStatic | 0x13C | |
| void PrepareRendererListsAsync_Internal_Injected(const ScriptableRenderContext&& _unity_self, object rendererLists) | PrivateStatic | 0x08 | |
| RendererListStatus QueryRendererListStatus_Internal_Injected(const ScriptableRenderContext&& _unity_self, const RendererList&& handle) | PrivateStatic | 0x10 |