Zdexby TheHolyOneZ
6,967 structs
Struct

HashFNV1A32

: ValueType : Object
UnityEngine.Rendering.HashFNV1A32, Unity.RenderPipelines.Core.Runtime 0x0004 (4 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0004

Members 3

OffsetSizeNameTypeFlags
—0x04k_PrimeuintPrivateStatic+1 flags
—0x04k_OffsetBasisuintPrivateStatic+1 flags
0x04m_HashuintPrivate

Functions 14

SignatureFlagsNativeParams
HashFNV1A32 Create()PublicStatic0x04
void Append(int input)Public0x04
void Append(uint input)Public0x04
void Append(bool input)Public0x01
void Append(float input)Public0x04
void Append(double input)Public0x08
void Append(const Vector2&& input)Public0x08
void Append(const Vector3&& input)Public0x0C
void Append(const Vector4&& input)Public0x10
void Append(const uint8& input)Public—0x00
void Append(Delegate del)Public0x08
int GetFuncHashCode(Delegate del)Static+1 flags0x08
int get_value()Public+1 flags0x04
int GetHashCode()Public+1 flags0x04