Zdexby TheHolyOneZ
6,967 structs
Struct

GlobalDynamicResolutionSettings

: ValueType : Object
UnityEngine.Rendering.GlobalDynamicResolutionSettings, Unity.RenderPipelines.Core.Runtime 0x0028 (40 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0028

Members 14

OffsetSizeNameTypeFlags
0x01enabledboolPublic
0x01useMipBiasboolPublic
0x01enableDLSSboolPublic
0x00030x01padding / unreflected
0x04DLSSPerfQualitySettinguintPublic
0x01DLSSUseOptimalSettingsboolPublic
0x00090x03padding / unreflected
0x04DLSSSharpnessfloatPublic
0x04maxPercentagefloatPublic
0x04minPercentagefloatPublic
0x01dynResTypeDynamicResolutionTypePublic
0x01upsampleFilterDynamicResUpscaleFilterPublic
0x01forceResolutionboolPublic
0x001B0x01padding / unreflected
0x04forcedPercentagefloatPublic
0x04lowResTransparencyMinimumThresholdfloatPublic
0x04rayTracingHalfResThresholdfloatPublic

Functions 1

SignatureFlagsNativeParams
GlobalDynamicResolutionSettings NewDefault()PublicStatic—0x28

Used by 2

types with a member, parameter or interface of this type