Enum AtlasNodeFlags Path C++ Link UnityEngine.Rendering.AtlasAllocatorDynamic.AtlasNode.AtlasNodeFlags, Unity.RenderPipelines.Core.Runtime underlying uint32 Unity.RenderPipelines.Core.Runtime.dll Values 1 NameValueHex IsOccupied10x01 // UnityEngine.Rendering.AtlasAllocatorDynamic.AtlasNode.AtlasNodeFlags, Unity.RenderPipelines.Core.Runtime enum class AtlasNodeFlags : uint32 { IsOccupied = 1, };