Zdexby TheHolyOneZ
6,967 structs
Struct

Vector3Mask

: ValueType : Object
UnityEngine.ProBuilder.Vector3Mask, Unity.ProBuilder 0x0001 (1 B) Unity.ProBuilder.dll
implements IEquatable`1
0x00x0001

Members 5

OffsetSizeNameTypeFlags
—0x01XbytePrivateStatic+1 flags
—0x01YbytePrivateStatic+1 flags
—0x01ZbytePrivateStatic+1 flags
0x01XYZVector3MaskPublicStatic+1 flags
0x01m_MaskbytePrivate

Functions 23

SignatureFlagsNativeParams
float get_x()Public+1 flags—0x04
float get_y()Public+1 flags—0x04
float get_z()Public+1 flags—0x04
void .ctor(const Vector3& v, float epsilon)Public+1 flags—0x0C
void .ctor(byte mask)Public+1 flags—0x01
string ToString()Public+1 flags—0x08
int get_active()Public+1 flags—0x04
Vector3 op_Implicit(const Vector3Mask& mask)PublicStatic+1 flags—0x0C
Vector3Mask op_Explicit(const Vector3& v)PublicStatic+1 flags—0x0C
Vector3Mask op_BitwiseOr(const Vector3Mask& left, const Vector3Mask& right)PublicStatic+1 flags—0x01
Vector3Mask op_BitwiseAnd(const Vector3Mask& left, const Vector3Mask& right)PublicStatic+1 flags—0x01
Vector3Mask op_ExclusiveOr(const Vector3Mask& left, const Vector3Mask& right)PublicStatic+1 flags—0x01
Vector3 op_Multiply(const Vector3Mask& mask, float value)PublicStatic+1 flags—0x0C
Vector3 op_Multiply(const Vector3Mask& mask, const Vector3& value)PublicStatic+1 flags—0x0C
Vector3 op_Multiply(const Quaternion& rotation, const Vector3Mask& mask)PublicStatic+1 flags—0x10
bool op_Equality(const Vector3Mask& left, const Vector3Mask& right)PublicStatic+1 flags—0x01
bool op_Inequality(const Vector3Mask& left, const Vector3Mask& right)PublicStatic+1 flags—0x01
float get_Item(int i)Public+1 flags—0x04
void set_Item(int i, float value)Public+1 flags—0x04
bool Equals(const Vector3Mask& other)PublicFinal+2 flags—0x01
bool Equals(object obj)Public+1 flags—0x08
int GetHashCode()Public+1 flags—0x04
void .cctor()PrivateStatic+1 flags—0x00

Used by 2

types with a member, parameter or interface of this type