Zdexby TheHolyOneZ
6,967 structs
Struct

Normal

: ValueType : Object
UnityEngine.ProBuilder.Normal, Unity.ProBuilder 0x0028 (40 B) Unity.ProBuilder.dll
implements IEquatable`1
0x00x0028

Members 3

OffsetSizeNameTypeFlags
0x0C<normal>k__BackingFieldVector3Private
0x10<tangent>k__BackingFieldVector4Private
0x0C<bitangent>k__BackingFieldVector3Private

Functions 11

SignatureFlagsNativeParams
Vector3 get_normal()Public+1 flags0x0C
void set_normal(const Vector3& value)Public+1 flags0x0C
Vector4 get_tangent()Public+1 flags0x10
void set_tangent(const Vector4& value)Public+1 flags0x10
Vector3 get_bitangent()Public+1 flags0x0C
void set_bitangent(const Vector3& value)Public+1 flags0x0C
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
bool Equals(const Normal& other)PublicFinal+2 flags0x28
bool op_Equality(const Normal& a, const Normal& b)PublicStatic+1 flags0x28
bool op_Inequality(const Normal& a, const Normal& b)PublicStatic+1 flags0x28

Used by 2

types with a member, parameter or interface of this type