| void .ctor(const Vector3& position, const Vector3& tangentIn, const Vector3& tangentOut, const Quaternion& rotation) | Public+1 flags | | 0x10 |
| void EnforceTangentMode(const BezierTangentDirection& master, const BezierTangentMode& mode) | Public | | 0x04 |
| void SetPosition(const Vector3& position) | Public | | 0x0C |
| void SetTangentIn(const Vector3& tangent, const BezierTangentMode& mode) | Public | | 0x0C |
| void SetTangentOut(const Vector3& tangent, const BezierTangentMode& mode) | Public | | 0x0C |
| Vector3 QuadraticPosition(const BezierPoint& a, const BezierPoint& b, float t) | PublicStatic | | 0x34 |
| Vector3 CubicPosition(const BezierPoint& a, const BezierPoint& b, float t) | PublicStatic | | 0x34 |
| Vector3 GetLookDirection(IList<UnityEngine.ProBuilder.BezierPoint> points, int index, int previous, int next) | PublicStatic | | 0x0C |