| string get_name() | Public+1 flags | | 0x08 |
| void set_name(const string& value) | Public+1 flags | | 0x08 |
| ReadOnlyArray<UnityEngine.InputSystem.Utilities.NamedValue> get_parameters() | Public+1 flags | | 0x10 |
| void set_parameters(const ReadOnlyArray<UnityEngine.InputSystem.Utilities.NamedValue>& value) | Public+1 flags | | 0x10 |
| string ToString() | Public+1 flags | | 0x08 |
| IEnumerable<UnityEngine.InputSystem.Utilities.NameAndParameters> ParseMultiple(const string& text) | PublicStatic | | 0x08 |
| bool ParseMultiple(const string& text, List<UnityEngine.InputSystem.Utilities.NameAndParameters>& list) | Static+1 flags | | 0x08 |
| string ParseName(const string& text) | Static+1 flags | | 0x08 |
| NameAndParameters Parse(const string& text) | PublicStatic | | 0x18 |
| NameAndParameters ParseNameAndParameters(const string& text, int index, bool nameOnly) | PrivateStatic | | 0x18 |