Zdexby TheHolyOneZ
6,967 structs
Struct

DeviceRequirement

: ValueType : Object
UnityEngine.InputSystem.InputControlScheme.DeviceRequirement, Unity.InputSystem 0x0010 (16 B) Unity.InputSystem.dll
implements IEquatable`1
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x08m_ControlPathstring1 flags
0x04m_FlagsFlags1 flags
0x000C0x04unreflected bytes to end of DeviceRequirement

Functions 14

SignatureFlagsNativeParams
string get_controlPath()Public+1 flags0x08
void set_controlPath(const string& value)Public+1 flags0x08
bool get_isOptional()Public+1 flags0x01
void set_isOptional(bool value)Public+1 flags0x01
bool get_isAND()Public+1 flags0x01
void set_isAND(bool value)Public+1 flags0x01
bool get_isOR()Public+1 flags0x01
void set_isOR(bool value)Public+1 flags0x01
string ToString()Public+1 flags0x08
bool Equals(const DeviceRequirement& other)PublicFinal+2 flags0x10
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
bool op_Equality(const DeviceRequirement& left, const DeviceRequirement& right)PublicStatic+1 flags0x10
bool op_Inequality(const DeviceRequirement& left, const DeviceRequirement& right)PublicStatic+1 flags0x10

Used by 15

types with a member, parameter or interface of this type