Zdexby TheHolyOneZ
6,967 structs
Struct

InputBindingResolver

: ValueType : Object
UnityEngine.InputSystem.InputBindingResolver, Unity.InputSystem 0x0128 (296 B) Unity.InputSystem.dll
implements IDisposable
0x00x0128

Members 12

OffsetSizeNameTypeFlags
0x04totalProcessorCountintPublic
0x04totalCompositeCountintPublic
0x04totalInteractionCountintPublic
0x000C0x04padding / unreflected
0x08mapsInputActionMap[]Public
0x08controlsInputControl[]Public
0x80memoryUnmanagedMemoryPublic
0x08interactionsIInputInteraction[]Public
0x08processorsInputProcessor[]Public
0x08compositesInputBindingComposite[]Public
0x60bindingMaskNullable<UnityEngine.InputSystem.InputBinding>Public
0x01m_IsControlOnlyResolveboolPrivate
0x01190x07padding / unreflected
0x08m_ParametersList<UnityEngine.InputSystem.Utilities.NameAndParameters>Private

Functions 11

SignatureFlagsNativeParams
int get_totalMapCount()Public+1 flags0x04
int get_totalActionCount()Public+1 flags0x04
int get_totalBindingCount()Public+1 flags0x04
int get_totalControlCount()Public+1 flags0x04
void Dispose()PublicFinal+2 flags0x00
void StartWithPreviousResolve(InputActionState state, bool isFullResolve)Public0x08
void AddActionMap(InputActionMap actionMap)Public0x08
int InstantiateWithParameters(const TypeTable& registrations, const string& namesAndParameters, const TType[]& array, int count, InputActionMap actionMap, const InputBinding&& binding)Private—0x58
InputBindingComposite InstantiateBindingComposite(const InputBinding&& binding, InputActionMap actionMap)PrivateStatic0x58
void ApplyParameters(const ReadOnlyArray<UnityEngine.InputSystem.Utilities.NamedValue>& parameters, object instance, InputActionMap actionMap, const InputBinding&& binding, const string& objectRegistrationName, const string& namesAndParameters)PrivateStatic0x58
int AssignCompositePartIndex(object composite, const string& name, int currentCompositePartCount)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type