| IEnumerable<UnityEngine.InputSystem.InputBindingCompositeContext.PartBinding> get_controls() | Public+1 flags | | 0x08 |
| float EvaluateMagnitude(int partNumber) | Public | | 0x04 |
| uint8 ReadValue(int partNumber) | Public | — | 0x04 |
| uint8 ReadValue(int partNumber, InputControl& sourceControl) | Public | — | 0x08 |
| uint8 ReadValue(int partNumber, const uint8& comparer) | Public | — | 0x04 |
| uint8 ReadValue(int partNumber, InputControl& sourceControl, const uint8& comparer) | Public | — | 0x08 |
| bool ReadValueAsButton(int partNumber) | Public | | 0x04 |
| void ReadValue(int partNumber, const Void*& buffer, int bufferSize) | Public | | 0x04 |
| object ReadValueAsObject(int partNumber) | Public | | 0x08 |
| double GetPressTime(int partNumber) | Public | | 0x08 |