0x00x0028
Members 9
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_ConstrainedObject | Transform | Private | |
| 0x08 | m_SourceA | Transform | Private | |
| 0x08 | m_SourceB | Transform | Private | |
| 0x01 | m_BlendPosition | bool | Private | |
| 0x01 | m_BlendRotation | bool | Private | |
| 0x001A | 0x02 | padding / unreflected | ||
| 0x04 | m_PositionWeight | float | Private | |
| 0x04 | m_RotationWeight | float | Private | |
| 0x01 | m_MaintainPositionOffsets | bool | Private | |
| 0x01 | m_MaintainRotationOffsets | bool | Private | |
| 0x0026 | 0x02 | unreflected bytes to end of BlendConstraintData | ||
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| Transform get_constrainedObject() | PublicFinal+3 flags | — | 0x08 |
| void set_constrainedObject(Transform value) | Public+1 flags | — | 0x08 |
| Transform get_sourceObjectA() | PublicFinal+3 flags | — | 0x08 |
| void set_sourceObjectA(Transform value) | Public+1 flags | — | 0x08 |
| Transform get_sourceObjectB() | PublicFinal+3 flags | — | 0x08 |
| void set_sourceObjectB(Transform value) | Public+1 flags | — | 0x08 |
| bool get_blendPosition() | Public+1 flags | — | 0x01 |
| void set_blendPosition(bool value) | Public+1 flags | — | 0x01 |
| bool get_blendRotation() | Public+1 flags | — | 0x01 |
| void set_blendRotation(bool value) | Public+1 flags | — | 0x01 |
| float get_positionWeight() | Public+1 flags | — | 0x04 |
| void set_positionWeight(float value) | Public+1 flags | — | 0x04 |
| float get_rotationWeight() | Public+1 flags | — | 0x04 |
| void set_rotationWeight(float value) | Public+1 flags | — | 0x04 |
| bool get_maintainPositionOffsets() | PublicFinal+3 flags | — | 0x01 |
| void set_maintainPositionOffsets(bool value) | Public+1 flags | — | 0x01 |
| bool get_maintainRotationOffsets() | PublicFinal+3 flags | — | 0x01 |
| void set_maintainRotationOffsets(bool value) | Public+1 flags | — | 0x01 |
| string UnityEngine.Animations.Rigging.IBlendConstraintData.get_blendPositionBoolProperty() | PrivateFinal+3 flags | — | 0x08 |
| string UnityEngine.Animations.Rigging.IBlendConstraintData.get_blendRotationBoolProperty() | PrivateFinal+3 flags | — | 0x08 |
| string UnityEngine.Animations.Rigging.IBlendConstraintData.get_positionWeightFloatProperty() | PrivateFinal+3 flags | — | 0x08 |
| string UnityEngine.Animations.Rigging.IBlendConstraintData.get_rotationWeightFloatProperty() | PrivateFinal+3 flags | — | 0x08 |
| bool UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | — | 0x01 |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | — | 0x00 |