Struct
FCharacterShouts
0x00x00D8
Members 27
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x08 | Attention | UDialogDataAsset* | 8 flags |
| 0x08 | Follow | UDialogDataAsset* | 8 flags | |
| 0x08 | standingDown | UDialogDataAsset* | 8 flags | |
| 0x08 | Downed | UDialogDataAsset* | 8 flags | |
| 0x08 | RequestRevive | UDialogDataAsset* | 8 flags | |
| 0x08 | Revived | UDialogDataAsset* | 8 flags | |
| 0x08 | Resupply | UDialogDataAsset* | 8 flags | |
| 0x08 | FriendlyFire | UDialogDataAsset* | 8 flags | |
| 0x08 | KillCry | UDialogDataAsset* | 8 flags | |
| 0x08 | Dead | UDialogDataAsset* | 8 flags | |
| 0x08 | Cheating | UDialogDataAsset* | 8 flags | |
| 0x08 | ResourceFull | UDialogDataAsset* | 8 flags | |
| 0x08 | ResourceFullNoDonkey | UDialogDataAsset* | 8 flags | |
| 0x08 | CallDonkey | UDialogDataAsset* | 8 flags | |
| 0x08 | CallDonkey_NotInMission | UDialogDataAsset* | 8 flags | |
| 0x08 | Depositing | UDialogDataAsset* | 8 flags | |
| 0x08 | DepositingNoDonkey | UDialogDataAsset* | 8 flags | |
| 0x08 | OutOfAmmo | UDialogDataAsset* | 8 flags | |
| 0x08 | Reloading | UDialogDataAsset* | 8 flags | |
| 0x08 | CharacterSelected | UDialogDataAsset* | 8 flags | |
| 0x08 | UpgradeBought | UDialogDataAsset* | 8 flags | |
| 0x08 | WaitingInDropPod | UDialogDataAsset* | 8 flags | |
| 0x08 | Carrying | UDialogDataAsset* | 8 flags | |
| 0x08 | WaitingInEscapePod | UDialogDataAsset* | 8 flags | |
| 0x08 | Salute | UDialogDataAsset* | 8 flags | |
| 0x08 | Salute_Spacerig | UDialogDataAsset* | 8 flags | |
| 0x08 | Drink | UDialogDataAsset* | 8 flags |