Zdexby TheHolyOneZ
2,993 structs
/Script/Engine.StaticMeshComponentInstanceData 0x0140 (320 B) align 16 inherited 0x0100 /Script/Engine
0x00x0140

Members 4

OffsetSizeNameTypeFlags
0x08StaticMeshUStaticMesh*5 flags
0x10VertexColorLODsTArray<FStaticMeshVertexColorLODData>2 flags
0x10CachedStaticLightingTArray<FGuid>2 flags
0x10StreamingTextureDataTArray<FStreamingTextureBuildInfo>2 flags
0x01380x08unreflected bytes to end of FStaticMeshComponentInstanceData
Inherited from FPrimitiveComponentInstanceData 3
OffsetSizeNameTypeFlags
0x30ComponentTransformFTransform3 flags
0x04VisibilityIdint325 flags
0x00F40x04padding / unreflected
0x08LODParentUPrimitiveComponent*7 flags
Inherited from FSceneComponentInstanceData 1
OffsetSizeNameTypeFlags
0x50AttachedInstanceComponentsTMap<USceneComponent*, FTransform>2 flags
Inherited from FActorComponentInstanceData 8
OffsetSizeNameTypeFlags
0x08SourceComponentTemplateUObject*Protected+5 flags
0x01SourceComponentCreationMethodEComponentCreationMethodProtected+5 flags
0x00110x03padding / unreflected
0x04SourceComponentTypeSerializedIndexint32Protected+5 flags
0x10SavedPropertiesTArray<uint8>Protected+2 flags
0x10UniqueTransientPackageFActorComponentDuplicatedObjectDataProtected+2 flags
0x10DuplicatedObjectsTArray<FActorComponentDuplicatedObjectData>Protected+2 flags
0x10ReferencedObjectsTArray<UObject*>Protected+2 flags
0x10ReferencedNamesTArray<FName>Protected+2 flags