Struct FProcMeshVertex Path C++ Link /Script/ProceduralMeshComponent.ProcMeshVertex 0x004C (76 B) align 4 /Script/ProceduralMeshComponent 0x00x004C Members 8 OffsetSizeNameTypeFlags—0x0CPositionFVector7 flags0x000C0x0CNormalFVector7 flags0x00180x10TangentFProcMeshTangent4 flags0x00280x04ColorFColor7 flags0x002C0x08UV0FVector2D7 flags0x00340x08UV1FVector2D7 flags0x003C0x08UV2FVector2D7 flags0x00440x08UV3FVector2D7 flags // /Script/ProceduralMeshComponent.ProcMeshVertex // size 0x004C (76), align 4 struct FProcMeshVertex { public: FVector Position; // ????(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Normal; // 0x000C(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FProcMeshTangent Tangent; // 0x0018(0x10) Edit BlueprintVisible NoDestructor NativeAccessSpecifierPublic FColor Color; // 0x0028(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV0; // 0x002C(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV1; // 0x0034(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV2; // 0x003C(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV3; // 0x0044(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };